Data hangover is now over
PRESS ANNOUNCEMENT
The industry used to suffer from what Brad Rees, CEO of
Mediacells, calls ‘The Tequila Effect’ – now there’s a hangover cure from the
operators of all people!
As recently as 2007, a customer would stumble across the
mobile internet on his mobile phone and, after enjoying a temporary excitement
with this new media experience, he’d be hit with a huge bill shock at the end
of the month. Operators used to allow users to surf at an exorbitant ‘out of
bundle’ rate (see Mediacells Mobile Internet Evolution - Pricing data below)
and get charged a king’s ransom for the privilege. It really was the
mobile equivalent of binge drinking tequila - once bitten by the mescal bug
never to revisit.
In just two years, the business model has changed enormously
around how operators price the mobile internet. The significant step change
that has taken place since 2007 is the move from a price ‘per megabyte’ model
to a price ‘per day’. This is proving much easier for the average Joe on the
street to understand - nobody knows what a megabyte of data looks
like, but everyone understands how many hours there are in a day.
If you look at O2 in 2007, Bi, (Before iPhone!), the network
was resisting the commercial move of offering customers a flat-rate data
tariff. In 2009, O2 leads the
“Cost to the consumer is everything and you can see from the
Mediacells Mobile Internet Evolution data (below) that, over time, there
is a genuine commitment on the part of the networks to make the mobile internet
price friendly,” says Brad Rees, CEO Mediacells. “The days of bill shock around
the mobile internet are nearly over with a few exceptions, Three still charges
per megabyte outside of allowances, for example. Orange, Vodafone and T-Mobile
now have trained and proactive CRM teams, who work with the technical network
guys to call up newbie surfers who haven’t got a flat-rate bundle but who are
surfing the net and upsell a data bundle within days of them surfing the mobile
internet.”
This has led to an increasing propensity, in urban
inhabitants at least, to replace playing mobile games like Snake with accessing
the mobile internet in context. This means using your mobile to access
Facebook, MySpace or even YouTube in an environment where getting a laptop out
would be intrusive and inappropriate.
